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Play Like the Pros: Import This Week's High Mythic+ Routes



Do you love Mythic+ but are too busy throughout the week between school, work, family, or raiding to see what routes the top players are running on streams?

We’ve got you covered with our new series: Play Like the PROS!

Today, we share some of the advanced routes that we have seen on Twitch streams this week to help you optimize your weekend key pushing sessions! Read on to import dungeon routes by the pros and maybe learn some new tech.



Table of Contents






Dragonflight Season 1 Route Transcriptions - Fortified





ALGETH’AR ACADEMY



Dungeon Run: Algeth'ar Academy +25
Team: Gregpal, Chrisz, Goopd, Peepiceek, Spenmage
Affix Combo: Fortified, Raging, Quaking, Thundering



We had the privilege of speaking to Goopd for some insights into his team’s Mythic+ route. Here’s what he had to share:

  • The 1st pull is the largest standard pull in any dungeon with a total of 34 mobs: 31 at the start with the last 3 Skitterflies chained in after the first 3 are dead. This pull is possible with many comps, but you should be aware of bringing any potentially target-capped classes in your group and consider splitting this pull into 2 separate pulls instead. Be sure to always be cleaving off of the Vile Lashers, as they have almost 3x the HP of any Skitterflies and their death will trigger the boss spawn RP. However, this week you should focus down the Skitterflies when they enrage if you don't have soothes in your group comp.
  • The Guardian Sentry is the hardest mob in the game. His Deadly Winds ability has only a 1.5s cast and no travel time, and will instantly kill anyone caught in it. To make matters worse, the ability's visual swirly will frequently bug and not appear immediately when he starts the cast. Pay close attention to your timers and consider pre-moving as ranged to avoid any unnecessary deaths. If you have a Rogue, you can also consider snapping mobs from the platform leading to Vexamus onto this mob with Tricks, although we didn't do that in this run because we didn’t have a Rogue.
  • While it seems a little “troll”, sending 3-min CDs on the first pack of little birds before Crawth will significantly speed up the trash and because the RP takes a long time – the CDs will be up in time either for the start of the boss fight or shortly after (during the encounter).
  • When fighting Arcane Ravagers, its leap ability will always attempt to target the furthest player within line-of-sight. The furthest player (who baits the leap) can then go out of line-of-sight to cancel the jump, and it will immediately begin its breath cast towards the tank. This makes it possible for the group to always be cleaving off of this high HP mob and kill it much quicker.
  • Stopping the Arcane Rain cast from the Spellbound Scepters before it finishes will add a lot of safety to the pull as the swirlies are a 1-shot.
  • Every trash mob in Vexamus's area can have its important abilities put on cooldown with any AoE stop – not just interrupts. Controlling the mobs with AoE stops like Incapacitating Roar, Chaos Nova, Fire Breath, Blast Wave, Typhoon, Wing Buffet, etc. is vital to allow you to pull more of Vexamus's trash safely in one go.
  • Leaving some trash to pull during Vexamus's spawn RP is pretty important. Goop’s group chose to fight the bridge pack leading back to the entrance there. However, his group normally would have skipped the worms and Ravager and fought those after Vexamus trash instead. It's very common to either Shroud, invis pot, or death skip past the trash on the bridge as it is more Vexamus trash that requires a lot of coordination and is overall very dangerous.
  • The Algeth’ar Echoknight's Astral Whirlwind can be easily avoided by tanking them on the stairs and standing below them, making it so you can pull many at once and never have to worry about using AoE stops on them. Invokers are very dangerous and must be kicked if their Arcane Missiles ever target a non-tank. The 4-pack leading into the last boss room can easily be chain-pulled into Doragosa as long as the Invoker is controlled. Consider using AoE stops on Whirlwind during the boss's Power Vacuum.
  • Bloodlust Timings: 1st pull, Crawth, Echo of Doragosa.



See the Route in Action:






COURT OF STARS



Dungeon Run: Court of Stars +27
Team: Dreams, Hastydwagon, Dracform, Entrid, Muchasr
Affix Combo: Fortified, Raging, Quaking, Thundering



We had the privilege of speaking to Dreams for some insights into his team’s Mythic+ route. Here’s what he had to share:

  • After taking the initial boat ride to start the instance, instead of skipping the first Duskwatch Guard at the doorway to the stairwell with a CC such as Sap or Imprison, bring it into your first pull where you’ll already be popping big damage cooldowns.
  • The easiest way to know whether your key will have two options to summon minibosses later in the run without having to kill a Felbound Enforcer (e.g. through the activation of the Lifesized Nightborne Statue, the Bazaar Goods, or the Discarded Junk) is whether or not the Arcane Power Conduit spawns in the side room just as you cross the bridge towards Patrol Captain Gerdo. If the Conduit is not there and you have the mix of professions or classes needed to use the interactables available to summon minibosses later on, pull the Duskwatch Guard in that room since you’ll also need the enemy forces count.
  • Constantly chaining mobs/packs in the initial area of the dungeon is a significant time save if you are able to move quickly through the area without body-pulling unwanted (additional) mobs.
  • Phial of Icy Preservation is very OP on the Imacu’tya mini boss. If you’re reaching a key level where your group is struggling to live her Scream of Pain, especially on Fortified weeks, Icy Preservation and/or classes with magic damage reduction cooldowns and immunities are particularly strong here.
  • Since Havoc Demon Hunter does significant funnel damage, they always tried to pull in a way where they would fight at least 3 mobs at all times. Most importantly, they pulled 2-3 mobs into each mini-boss and Felbound Enforcer to optimize their group’s damage.
  • Side note: The Charging Station casts of the Guardian Constructs can actually be soloed by classes/specs who can talent into a a 12 or 13-second cooldown (e.g. Shaman’s baseline Wind Shear or a Death Knight’s Mind Freeze that can be talented into through Coldthirst, or the 13-second Pummel that can be talented into for Warriors by taking two talents: Honed Reflexes + Concussive Blows). Otherwise, Charging Station requires a 2-person kick rotation for those with the usual 15-second interrupt cooldown of most melee DPS classes.
  • Bloodlust Timings: Patrol Captain Gerdo, One of the minibosses on cooldown, Advisor Melandrus.



See the Route in Action:






HALLS OF VALOR



Dungeon Run: Halls of Valor +26
Team: Mordrim, Jdotb, Bondéborra, Gruty, Phýlo
Affix Combo: Fortified, Raging, Quaking, Thundering



We had the privilege of speaking to Jdotb for some insights into his team’s Mythic+ route. Here’s what he had to share:

  • One of the most important things to note about Halls of Valor, particularly on Fortified weeks, is that melee DPS players must be careful with any Valarjar Shieldmaiden pulls because Mortal Hew has such a wide frontal cleave – about a full 180 degrees. (Side note: Jdotb’s group also seemed to avoid as many Shieldmaidens as possible in their route.)
  • Keep an eye on the Stormforged Sentinel patrols when you are pulling around them because it’s easy to accidentally engage them.
  • When heading towards Fenryr and engaging the Storm Drake, pull in one of the nearby Gildedfur Stags for free count. However, the Stag will buff the Drake, so make sure to pull the Stag in when the Drake is at low HP before the Drake can get buffed.
  • Ebonclaw Worgs leap specifically on ranged players if they’re available, but if that player is constantly moving, the Worgs will land slightly behind them and never deal damage. (This tip is a true lifesaver.)
  • Only pull in the Steeljaw Grizzlies AFTER you have killed both Hyrja and Fenryr. This is so that the tank can use the move-speed buff from Odyn’s Blessing to safely kite all the bears (and even avoid the Rending Claws if they weave in and out of the bears’ hitboxes and melee range).
  • Mugs of Mead can be picked up in the Banquet Hall and thrown in a synchronized timing to pull multiple kings away from their normal spawn points. This allows you to interact with the kings before they reset when the Mead’s effect expires. If you want to see this demonstrated in action, check out the video of this Halls of Valor +26 below!
  • Bloodlust Timings: 1st pull, Hyrja, Steeljaw Grizzlies, Phase 2 Odyn.



See the Route in Action:






RUBY LIFE POOLS



Dungeon Run: Ruby Life Pools +25
Team: Noobadin, Vileplumex, Banshers, Hawwkdh, Nataleya
Affix Combo: Fortified, Raging, Quaking, Thundering



We had the privilege of speaking to Nataleya for some insights into his team’s Mythic+ route. Here’s what he had to share:

  • This group composition has a really unique damage profile in that the Shadow Priest and Beast Mastery Hunter both thrive when a pull has a high health target that can be their priority target.
  • Banshers uses the Raszageth bow Neltharax so being able to keep one priority target for the entirety of each pull means he never has to lose the stacking attack speed buff while Beast Cleave handles the lower-health mobs in the pack. Likewise, Nataleya opts not to talent into Mind Sear, meaning his only “spender” is Devouring Plague, dealing a bunch of priority damage while Psychic Link handles the rest.
  • With this in mind, they make no effort to try and skip the Primal Juggernaut you may see most groups avoid because its health disparity with the other mobs sets up the first pull exactly the way they’d like while also helping them get the enemy forces needed to skip the last patrol on the ring upstairs.
  • Immediately following Thunderhead, they generally have Bloodlust and their major cooldowns available so they feel comfortable pulling the patrol into the first Blazebound Destroyer with Vampiric Embrace to keep the party topped up.
  • Bloodlust Timings: 1st pull, Upper ring trash on cooldown, High Channeler Ryvati.



See the Route in Action:






SHADOWMOON BURIAL GROUNDS



Dungeon Run: Shadowmoon Burial Grounds +27
Team: Dreams, Hastydwagon, Dracform, Entrid, Muchasr
Affix Combo: Fortified, Raging, Quaking, Thundering



We had the privilege of speaking to Dreams for some insights into his team’s Mythic+ route. Here’s what he had to share:

  • The biggest goal of this route is to avoid the pack with 3 Shadowmoon Dominators after Sadana Bloodfury. Their Domination channel doubles the health and attack of the Subjugated Souls, which slows down the pull. However, if the channel is interrupted, the kicks required to lock down the Dominators can be overwhelming at best.
  • Other than that, the biggest time save is having the enemy forces count planned out to be able to also skip the first Shadowmoon Exhumer and drag the second one into the Nhallish boss fight.
  • It’s important to note that this route, like many others we’ve showcased before, pulls the trash past Bonemaw early to take advantage of the 10 Corpse Skitterlings that would otherwise despawn.
  • Bloodlust Timings: 1st pull, Nhallish, Ner’zhul.



See the Route in Action:






TEMPLE OF THE JADE SERPENT



Dungeon Run: Temple of the Jade Serpent +25
Team: Noobadin, Dragonfishi, Kinbôte, Marcrützou, Soupdecruel
Affix Combo: Fortified, Raging, Quaking, Thundering



We had the privilege of speaking to Korimae (Dragonfishi) for some insights into her team’s Mythic+ route. Here’s what she had to share:

  • Disclaimer: Completely replicating this route is only possible if your group composition comes with enough interrupts/stops for both the Fallen Waterspeaker and Wise Mari since they are pulled together.
  • The first pull is very challenging with Fortified and Raging, so Kori suggests Bloodlusting it. You may find this pull particularly difficult this week if you don’t have an AoE soothe from an Evoker (Oppressing Roar + Overawe) to deal with all the Corrupt Droplets.
  • To set up the second pull, you need to have a Sap or Imprison to keep the 1 Waterspeaker CC’d throughout the entire pull (since it is later pulled into the Wise Mari boss fight).
  • Pull 4 requires two people to solo one Haunting Sha each to kick the Haunting Scream fear casts and stop/stun the Haunting Gazes. Additionally, one person must be assigned to kick The Talking Fish’s Sleepy Soliloquy. Not only does this pull deal a hefty amount of damage to the tank, but there are also 10 Lesser Sha mobs Erupting upon their death. If you do not have an Evoker in your group for the AoE Soothe, I would not recommend doing this route this week with the combo of Fortified and Raging.
  • The way in which Kori’s group pulled the courtyard area to spawn Liu Flameheart depends on the patrol timing. Regardless, they like to Bloodlust the first pull in the courtyard; sometimes this is the first 3 pack into the Shambling Infester, but also sometimes they Shroud and pull from the other side to create more space for themselves.
  • Pulls 9 and 10 echo Kori’s earlier warning: these pulls are not feasible without immunities or an AoE soothe from an Evoker for the mass amount of Raging sha eruptions.
  • In pull 12, there are 2 curses to deal with and, when they Rage, these curses will 1-shot players. Kori’s group only had 1 decurse in their group’s composition, so she took advantage of putting Cauterizing Flame in a Stasis to decurse 3 times in a row.
  • In this particular run of the group’s route, they did not Bloodlust the last pull simply because it wasn’t up in time. However, they normally would lust that last pull…at least on Fortified weeks!
  • Bloodlust Timings: 1st pull, 1st pull in the courtyard, Final 5 pack.


Since Korimae’s group did not stream this blazing fast Temple of the Jade Serpent +25 run this week, please feel free to catch her live on Twitch to ask her any additional questions you may have!



THE AZURE VAULT



Dungeon Run: The Azure Vault +25
Team: Noobadin, Vileplumex, Banshers, Hawwkdh, Nataleya
Affix Combo: Fortified, Raging, Quaking, Thundering



We had the privilege of speaking to Nataleya for some insights into his team’s Mythic+ route. Here’s what he had to share:

  • This is a route their group has run for the majority of the season and they haven’t felt pressured for time so having the relative simplicity of a well-practiced route helps them execute it well.
  • After the big opening pull, they’re spent on cooldowns and stops, so they are pretty conservative with the rest of the Conjured Lashers knowing they can play safe and have plenty of time.
  • The one pull they do on each ring is doubly convenient because the patrol brings the mobs together easily, and also because both packs have a single priority target with significantly more health to cleave off of in the Unstable Curator and Arcane Construct respectively. Later in the dungeon, the Drakonid Breakers serve the same purpose.
  • The group composition’s access to so much external damage reduction from Blessing of Sacrifice, Blessing of Protection, and Ironbark cuts down on the threat of badly timed Shoulder Slams or Bestial Roars that might stop other groups from being “frog enjoyers”.
  • Bloodlust Timings: 1st pull, double pull on the 2nd ring, on cooldown during frog trash, Umbrelskul.



See the Route in Action:






THE NOKHUD OFFENSIVE



Dungeon Run: The Nokhud Offensive +25
Team: Cantbeleaf, Fragility, Fixhavoc, Junkrat, Twicks
Affix Combo: Fortified, Raging, Quaking, Thundering



We had the privilege of speaking to Dorki (Cantbeleaf) for some insights into his team’s Mythic+ route. Here’s what he had to share:

  • Try to aggressively chain pull in the first area once the ranged mobs have died so your group doesn’t spend too much time finishing off a single Nokhud Plainstomper who only needs one interrupt.
  • If you pull the group at the northernmost ballista last, you can chain the surviving Nokhud Lancemaster into the 5 pack above it to stay efficient and keep clearing while the boss RP takes place.
  • The large pull with the Primalist Thunderbeast and 4 Primal Stormshields is a great use of the 2nd Bloodlust and can be done with more or less kiting depending on how comfortable the tank is or what cooldowns are available.
  • Pull order is extremely important in the cemetery area because of how many mobs are patrolling. Specifically which Soulharvester to do the 3 Desecrated Ohuna with. The two Soulharvester packs closest to the 3rd boss (west and south) are the deadliest because they have multiple casters or Mortal Strikes.
  • Bloodlust Timings: 1st pull, Primal Thunderbeast pull, on cooldown in the cemetery, Phase 2 Balakar Khan.



See the Route in Action:






Additional Resources



To further unpack the magic of high Mythic+ for yourselves, here are a few additional resources:

  • Subcreation – Find S-tier for ranged, melee, tanks, and healers. Also see their gear-equipped manager and top builds.
  • Twitch – Specific player PoVs in real-time and videos on demand. Twitch may also provide an opportunity for you to respectfully ask MDI players reasonable game-related questions directly!
  • Warcraft Logs – Data and replays: Cast queues, spell uptime, interrupt/stuns, etc.
  • Raider.IO - When watching high Mythic+ and the MDI, you can search one specific player’s name into Raider.IO to find character-specific info such as gear/legionaries, gems, enchants, soulbinds, conduits, talents, how many keys they have completed on time (5,10,15 for both Fortified/Tyrannical). Also, you may find links to each players’ socials, which can help you track down their personal addons, UIs, WeakAuras, etc.





Links




About the Authors


Biggerfish is a recovering Boomkin who has played WoW for 14 years and has been an avid Mythic+ player since it released in Legion. He mostly tanks, and can be found on most weeknights in the NA Group Finder bricking your keys.


VitaminP (VP) is the Content Manager of Raider.IO and has worked for the organization since the formation of the News Section in November 2018. Although VP is currently focused on pursuing her Masters of Business Administration, she specializes in tanking classes and has loved doing competitive Mythic+ on and off since early Legion.
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